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Choose Your Own Adventure books: How The Cave of Time taught us to love interactive entertainment.

Choose Your Own Adventure books: How The Cave of Time taught us to love interactive entertainment.
Source: www.slate.com
Between 1978 and 1982, entertainment went interactive, and, for myself and many others, Choose Your Own Adventure books were the catalyst. Unlike Dungeons & Dragons, which required friends; or computer games, which required your parents to spend a lot of money; or arcade games, which required your s
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