Source: www.slate.com
Between 1978 and 1982, entertainment went interactive, and, for myself and many others, Choose Your Own Adventure books were the catalyst. Unlike Dungeons & Dragons, which required friends; or computer games, which required your parents to spend a lot of money; or arcade games, which required your s
Remember these books?
Read more from the original source: Choose Your Own Adventure books: How The Cave of Time taught us to love interactive entertainment.